Bring Fun Back to Nike
Project: My team built 10 AR lenses on Snapchat over the course of eight months in support of three priority global marketing campaigns. The lenses used a new (at the time) technology termed ‘AR for Movement’, which enabled movement from a Snapchat user to be replicated by an avatar within a Snapchat AR lens.
We started with an idea that I pitched: two lenses set at Nike WHQ that invite the Nike audience into an environment that felt too cloaked in mystery. I wanted Nike to feel more approachable to our audience.
My pitch was grounded in a strategy I wrote about Nike’s opportunity in augmented reality. Snapchat’s advancement in AR provided a chance for Nike to exhibit a fun, playful energy at a time that Nike portrayed a serious tone on other platforms.
The AR lenses supported the “You Can’t Stop Us”, “Play New” and “Best Day” campaigns, the latter two of which made up the Tokyo Summer Olympics plan.
My Role: I led every piece of development for the first two AR lenses (Training and Running) including the brief, creative direction, content gathering, prototype development, measurement strategy, publishing and recap.
Eight more AR lenses were produced to support the Tokyo Olympics. I informed the brief for each lens and provided guidance across creative direction and prototypes and co-led content development for the paid media strategy to drive awareness and engagement of the lenses.
Project Superpower: We garnered 2 billion-plus Impressions across all 10 lenses. Beyond the success in presenting a fun, playful way to engage with Nike in celebration of the world’s biggest sporting event, the close partnership that Nike and Snapchat formed led to discussion about long-term goals. Soon after the end of the campaign, Nike and Snapchat agreed to a trial joint business agreement. Following that, we signed the first-ever annual joint business agreement between Nike, Inc. and Snap, Inc. The two companies continued to sign annual joint business agreements, building an even stronger partnership.